The Goodwin Games
Episode 2: Welcome
Home, Goodwins
By: Carlos Uribe
The
Goodwin Games is about three siblings who compete for their
inheritance and get closer as a family.
Spoilers
Ahoy!
The
Goodwin Games presents a second episode that basically acts as a
second pilot to ensure viewers know who these characters are. The
premise of the games is largely put in the background. It's quickly
explained in the beginning before fading out with a simple challenge:
help each other out with their problems. This challenge is basically
a cheat for the writers to craft three different plots that relates
to who these characters are along with helping to confirm their
series arcs. These problems were established in the pilot but they
are allowed to take over this episode. If the first episode of the
series was busy setting up it's premise and introducing it's
characters, the second episode was busy reinforcing who these
characters are. Don't get me wrong: they aren't developed. With only
a seven-episode order, I don't expect anyone on this show to become
fully-developed human beings. They remain two-dimensional joke
machines, albeit cleverly written ones. What I'm stating is that this
episode basically redefines who they are. This is for new viewers who
missed the pilot so they know who this group is but also because the
pilot had been so busy with plot that it makes sense the writers
wanted to concentrate on a few character stories. The idea behind the
second episode is a good one if the network had any faith in this
show. If the order was larger or if it was airing outside of the
summer then this series could have come back for a second season. As
it stands, it feels like a waste to spend an entire episode simply
re-enforcing character traits and their own respective narrative
arcs. This is a good and funny episode but it's one that doesn't
really develop the plot or really concentrate on the actual titular
games. It's an episode that makes sense when the series has a future
but that seems like a waste when it doesn't. Of course, the writers
probably didn't know this when they wrote the script. The producers
likely didn't know this as they oversaw the development of this
episode. They were working on a show they thought would last.
The
challenge to help each other basically means that each character has
to have a problem to be fixed. In the case of Henry, it deals with
the love triangle the show has somewhat set up. He's currently
engaged to a character that we've never met. Their relationship
doesn't seem to be that good as she fails to show up to visit him and
he thinks their going to be arguing when she does get there. It's
easy to understand why a few characters make cracks that she's
imaginary because she doesn't at all exist for the audience. She's
referenced to but that it's. Obviously, this is a sign that the
producers haven't cast her yet or that their relationship is doomed.
The two are going to break up. The other side of the love triangle is
where the problems lie. His real love interest, Lucinda, is dating a
cop character. He feels jealous and basically acts very immature.
That's where his problem is created: he has to handle his
ex-girlfriend dating a person he looks down on. His sister manages to
guide him so that he's back on Lucinda's good graces but it's
difficult to care. Lucinda is a rather bland character. A good love
triangle works because people want the person in the center to be
with one of two characters. This can split a fanbase in half or it
can unite them. I simply don't see this love triangle working at all.
Lucinda is completely bland that I doubt anybody is going to want her
to end up with Henry. Since she's the obvious endgame for Henry, it's
a big problem for the Goodwin Games to face. That is if it had a
chance at an endgame. Now the other part of the love triangle is
merely referenced to the point where it only exists because the
writers keep reminding the audience that it does. There are some
funny moments in this plot but it was easily the weakest because I'm
not really interesting in watching Henry and Lucinda's
“will-they-won't-they” dance.
The
problem that works a lot better is Chloe's narrative arc. The roots
had been in the pilot when April revealed how she resented Chloe's
high school treatment of her. It turns out that April is not alone as
most of the town actually hates Chloe. She was the mean girl and they
haven't forgiven her for that. This is Chloe's arc: redeeming herself
for her past. Trying to forge new relationships with people whose
bridges she had burnt down. The episode ends with everyone showing up
to her party because of promise of free beer. They might not like her
but at least they're willing to show up to her parties again. That's
a start. She also begins to repair her relationship with her former
best friend, April, but humiliating herself in front of her. The
whole scene where she basically repeats her old bullying sins on
herself might have been a bit cliché but the show had so much fun
with it that it's difficult to at least not smile. In my opinion,
this plot worked a lot better. Chloe might have been a mean girl in
high school but she's perfectly likeable in the present. It's easy to
root for her character's desire. While April isn't as strong as the
three main characters, she does have some personality that allows the
audience to want Chloe to be friends with her. I could care less
about Henry's love interest arc but I'm invested to see Chloe repair
her reputation. Lucinda might be bland but April has some edge that
makes her interesting and funny.
The
strongest plot arc actually belongs to the youngest Goodwin, Jimmy.
Jimmy is a small-time criminal whose trying to get out of his old
life. The primary obstacle is easy: he owes a lot of money to a
dangerous criminal who is threatening all sorts of violence to his
knees. It makes him desperate. He goes back to his old ways and
manages to steal some skiis. Only he quickly figures out that it's
hard to get away in a small town. Especially since there's basically
only one bar in the town. People who witnessed his crime can easily
identify him. It doesn't help that he's put face-to-face to the store
owner that he had stolen from. He's made to confront the consequences
of his action. This conflicts him. On the one hand, he realizes that
he's done bad and might get caught. On the other hand, he's afraid
for his own safety. His siblings help him out by returning the skiis
and paying off a small portion of what he owes. This buys Jimmy some
time but it's important the show didn't get rid of his debt. It's
basically a great obstacle that keeps him from completely giving up
his life of crime. An obstacle the viewers should want him to
overcome because of why he's trying to be better: for his daughter.
It's this father-daughter element that helps humanize him to the
point where the other characters haven't been. It's a good plot but
it's made the best because T.J. Miller simply sells every line.
Welcome
Home, Goodwins is a good episode. The Henry plot might have been the
weakest because the stakes are hard to care about but it did lead to
some solid laughs. The Chloe narrative worked a lot better as her
desire to redeem herself is relatable and strong. April is a solid
enough character to make their whole friendship bonding work. The
Jimmy plot works the best as T.J. Miller is hysterical but the plot
manages to be human and more layered (father angle, confronting
consequences, character's safety) than the other plots. Overall: the
kind of second episode you have when you're going to have a future
but a slight waste when you don't.
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