The Goodwin Games
Episode 1: Pilot
By: Carlos Uribe
The
Goodwin Games is about three siblings who compete for their
inheritance and get closer as a family. I will be covering this show
weekly.
Spoilers
Ahoy!
The Goodwin Games is a dead show walking. It has a seven-episode
order, a tough premise to sell, little support from the network, and
it is airing in the summer. There's a small chance that the series
could have overcome all but the last one. There's no way that the
Goodwin Games is going to get a second season which is pretty
disappointing. The rest of the six episodes might suck or they might
be good but the pilot promises a show with a lot of promise. The cast
is pretty good and the chemistry between them already feels pretty
believable. The pilot had some problems with exposition and is filled
with logical holes but it was consistently entertaining. The jokes
might not have always landed but there were many times where it made
me laugh. It would be interesting to see this series if the premise
faded to the background. That's largely where the show's biggest
obstacle is. The idea behind three siblings competing for an
inheritance is a good idea for a feature film or a single television
episode but it doesn't really function well as a concept for a
series. I'm not entirely sure how the games are going to play in
every episode but the series could find itself anchored down by
having to fit them into the narrative. It's logical that the games
would have to be forced into the background, only becoming relevant
on key episodes. It can only do this for so long because of the title
of the show and because we live in an era where people expect
resolutions. A major issue with the premise is longevity. How long
can the games reasonably last before the audience wants to find out
who the winner is? How I Met Your Mother, from the same creators of
this show, has always been plagued by the issue of viewers getting
frustrated that they hadn't met the titular mother after eight
seasons. The difference between How I Met Your Mother? The
tough-to-sell premise was easily conveyed in the title, it had
support from the network, it had a full first season but it actually
premiered within the season. It launched in the fall and it has
managed to attract a big enough audience to last nine seasons. The
Goodwin Games will find itself unable to find the same success. The
tough premise isn't what killed the Goodwin Games: that would be the
summer, the network, and it lacks the opportunity to improve itself.
The plot of the pilot is simple. The patriarch of the Goodwin family
dies and he plans to leave his twenty-three million fortune to
whichever sibling is able to win a competition. The characters agree
because of the incentive. They play a board game where all of the
cards have been replaced to convey personal information before it
breaks down. There was a fourth player in the pilot who collects a
million dollars for participating, even though he didn't win. It
seems like the inheritance is lost but one of the siblings quickly
figures out there's more to the competition. The three agree to stick
around and complete it but it's not just about the money anymore.
It's because they had drifted apart and these games forced them to be
together. The money might be the reason behind the games but the
series shifted the real stakes to family. It's a smart move because
it provides an additional incentive for the characters to stick
around and because it helps to provide a heart for the series. The
problem is all of the questions the pilot brings up. The father has a
twenty-three million fortune with a mysterious origin and the fourth
player's presence is never explained. The reaction of the characters
to his presence was always comedic gold but it feels a bit cheated
for the audience to never know the man's relationship to the father.
There's no clue that this man is going to appear again which just
makes the pilot partly frustrating. That's ultimately the problem
with the pilot for the Goodwin Games: it sets up the series but I
have no idea what's actually going to happen in it. How is a typical
episode going to work? It's a question that ultimately might answer
why the network doesn't believe in this show. In failing to answer
this question in the beginning, it's possible that the rest of the
Goodwin Games episodes don't work. Or maybe I'm off-base and they do
figure it out because the producers had a formula I just don't see
yet.
The three main characters of the Goodwin Games are the siblings. The
oldest is Henry. He's the straight man whose a little bit too
seriously. His character arc is that he basically needs to loosen up.
Scott Foley plays the role well but he can't help save this character
from being two-dimensional. The youngest brother is Jimmy. He's the
odd ex-convict who likes to say non-sequitor things. He actually
reminds me of Morgan from The Mindy Project but there's a huge
difference. Jimmy actually works well because his weirdness makes
sense and because T.J. Miller is able to sell it well. The final
sibling is the sister, Chloe. She's the smart, beautiful actress who
is the most competitive member of the family. She's the only kid who
can decipher morse code and who actually seemed to embrace her
father's games when they were little. Becki Newton does a good job
with the role as she's basically the only one who seems to have any
sign of depth. It's true that the Goodwin Games has two-dimensional
protagonists. This is partly because the pilot was so busy setting up
the premise that it left little room for character development. Don't
get me wrong as there was some: Henry has a love interest and Jimmy
has an adorable little daughter. It's just that the pilot was so
heavy in the exposition that it didn't have as much time to dedicate
to characters as it should have. The characters might be
two-dimensional but they were funny and they felt like they were real
siblings. It helps that they have talented actors in these roles.
There's no doubt that the series will be able to develop them as it
goes along so that they become more human.
The Goodwin Games doesn't have a lot of side characters. There is
Lucinda Hobbes but she's barely developed. She's a minister who used
to date Henry. The show is clearly planning on pursuing her as his
love interest. This feels more forced than anything since Lucinda
doesn't even have a real personality. She's just there because this
show needed to give it's straight man a love interest. The other main
character is April Cho. She's the lawyer who helps moderate the
games. She used to be best friends with Chloe before middle school
hormones split them apart. Melissa Tang basically has to act tough
and official so her character is as two-dimensional as the
protagonists. The only other character of note is the young daughter,
Piper. She's simply adorable and she can help provide the tool for
Jimmy to change himself. The only note I really had is that it's odd
that the pilot didn't show her mother. The absence was really felt.
Overall, the side characters are okay but they're nothing impressive.
The only one who really stands on her own to the rest of the cast is
Piper. The rest of the characters fade into the background.
The pilot for the Goodwin Games is funny. It is entertaining. It has
a nice, sweet heart that helps ground the high-concept premise. The
cast is simply stellar. It does have problems. The premise threatens
to overwhelm the show or test the patience of the audience. The
characters are two-dimensional at this point. The pilot doesn't
really set up a formula nor does it give any sign of how future
episodes will work. It has little time to figure itself out with a
short episode order. These problems could have all been potentially
resolved if it had a chance to survive. It doesn't: the series is
premiering in the summer. It is a dead show walking. It is a show
that deserves a chance at life.
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